Arc Raiders Frozen Trail 2.0 Patch Notes

Frozen Trail went live on October 8, 2026 as update 2.0, the biggest Arc Raiders update since launch. It adds the Pendola Pass map, two map conditions, three ARC, two weapons, Amplified Weapons, the Outpost with its Research Station, a reworked Skill Tree and the Reward Pass, and it changes a lot of what you already know: the Anvil is now Rare, the Snap Hook is weaker, Cred is gone and Solo vs. Squads has been removed. Arc Raiders is free to play on all platforms until October 12.

Live Now Pendola Pass Stiletto & Bantam Amplified Weapons Skill Tree Rework Anvil Now Rare Free Until Oct 12

New Content

The big additions. Our databases are updated: see Pendola Pass, the new guns in the weapon database and the new machines in the ARC database.

New Map

Pendola Pass

A frozen Italian mountain village and Exodus transport hub beyond the Rust Belt, where one of the Emperors has fallen. It unlocks after 25 rounds played. Flash Freeze storms sweep the valley, and you leave by Ballistic Gondola: activate a transceiver to call one in, then breach a tube and climb aboard. Pendola Pass is also the test bed for Dynamic Loot Zones, where the value of a loot area changes from raid to raid while its loot type stays the same.

Map Conditions

Frigate & Redirection

The Frigate is an ARC Operation that can appear on every main map: one of the largest ARC vessels hovers over the area, and Raiders can board it and fight through its corridors for rare tech. While it is active there are no free loadouts, no Raider Hatches, no locked doors and less loot overall. Redirection is exclusive to Pendola Pass: Emperor Beacons activate across the map, and Raiders can loot and deploy them to call Harvester Payloads down onto their own position. Redirection has no Flash Freeze, but watch for falling debris.

New ARC

Bully, Skulker & Hydra

The Bully gallops onto your position and never lets up. The Skulker stalks from the shadows and ambushes you where you least expect it. The Hydra is a three-part turret that protects the Emperor and the Frigate and can take on a whole squad at once.

New Weapons

Stiletto & Bantam

The Stiletto is an Uncommon semi-automatic battle rifle on Light Ammo with a 10-round magazine that grows to 16 with upgrades: accurate and easy to handle, but harder to control under sustained fire. The Bantam is an Uncommon double-action revolver on Heavy Ammo with 8 rounds, strong ARC armor penetration and a fast hip-fire, at the cost of accuracy and range.

New System

Amplified Weapons

A fifth quality level for 15 existing weapons, unlocked through research at the Outpost. Amplifying a weapon is permanent and opens branching upgrades such as a fully automatic Burletta, a scoped Renegade or a drum-mag Rattler. Amplified weapons have higher durability and are repaired with Amplified Fragments.

New

The Outpost & Research Bench

A new home base unlocked by completing a project. Expand it with modules, decorate it with furniture and use the new Research Station to unlock weapon amplification.

The Outpost, Research Station & Amplification

The Outpost is unlocked through the Sheltered Retreat project in the new Outpost tab. Full costs are in our Workshop guide.

Step 1, Research Topside Living Conditions: take a photo of any farmland house around the Ruined Homestead on Blue Gate. Accept the quest and bring a Camera
Step 2, Gather Building Materials: 3 Planks, 5 Sheet Metal, 10 ARC Alloy and 3 Advanced Electrical Components
Step 3, Safe Guard the Building Site: distract and destroy ARC machines so construction can go ahead
Research Station: unlocking the Outpost gives access to it. Level 1 costs 3 Mini Pumps, 35 Planks and 5 Battered Paperbacks. It has four levels, and each one needs a matching Outpost level
Amplification: needs both the Gunsmith and the Research Station at level 4. It cannot be reverted, and an amplified weapon drops to 10% durability when you die with it
Furniture Designs: 100 added. They work like blueprints: 73 are found Topside, 4 are exclusive to the Frozen Trail Pass and 1 to the DLC
Not walkable yet: you decorate the Outpost from a customization view for now
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Skill Tree Revamp

Embark reshuffled the tree, replaced under-performing skills and added real choices. Our Skill Tree guide lists the new tree.

Rework

Choice Nodes Replace the Old Large Nodes

In the middle of each branch there is now a single path with a binary choice: pick one of two skills, and you can only change it by resetting your tree. At the end of each branch you choose from three skills and can take up to two of them once you have invested enough points in that branch. Embark expects more tweaks soon as it watches how players use the new tree.

New Skills

Wall Run, Weapon Bash, Field Repair and More

New end-of-branch options include Sprinting on Fumes, Wall Run and In the Flow (Mobility), Weapon Bash and Bull Rush next to Security Breach (Conditioning), and Road Warrior, Nomadic Crafting and Field Repair (Survival).

Reward Pass, Reward Points & Feats

The Reward Pass replaces Raider Decks. Cred has been removed and replaced by Reward Points, which are applied automatically to whichever pass you have active.

Frozen Trail Pass: 60 levels across a Free and a Premium track
Legacy Pass: your old Raider Decks live here. Rewards you already unlocked show as granted, and you can keep progressing by setting it as your active pass. Only one pass can be active at a time
Feats: now Easy (15 Reward Points, +1 weekly progress), Medium (25 points, +2) and Hard (50 points, +3)
Weekly milestones: three per week at 4, 8 and 12 progress, each worth 250 Reward Points. You can keep completing Feats afterward, but milestone rewards wait for the weekly reset
Weapon Stencils: 14 cosmetic patterns that work like blueprints and are applied with Stencil Parts found Topside. 8 are found Topside, 5 are in the Premium Pass and 1 is in the DLC. A stenciled weapon can still be looted from you
Collector Set DLC: the Renzo cosmetic set, Dragon's Breath Weapon Stencil, Bob hairstyle, 2,400 Raider Tokens, a Retro Sofa for the Outpost, the Banjo blueprint and access to the Premium Reward Pass
Twitch Drops, October 8 to November 4: watch 60 minutes for the Oxygen Respirator backpack attachment and 120 minutes for the Mailbox

Weapon Changes

Change

Anvil Is Now Rare

The Anvil moves from Uncommon to Rare. Embark says it outperformed weapons at and above its rarity, so it now sits higher in the economy while keeping its power. The Bantam takes over as the Uncommon hand cannon.

Change

Anvil Splitter Becomes an Amplified Upgrade

The Anvil Splitter is no longer a usable mod and the Anvil loses its Tech Mod slot. Splitter rounds are now an upgrade option on the Amplified Anvil. The item no longer drops, but stays in the game for a while so you can sell it or recycle it into Amplified Fragments.

Change

Explosive Damage Rework

Explosive weapons such as the Hullcracker now deal over 50% more damage to ARC armor plates and around 30% less to fragile parts. The goal is more consistent explosive damage and better performance against heavy armor.

Fix

Jupiter

Fixed the Jupiter's damage propagating twice to ARC parts behind its target. The result: stronger against armor, slightly weaker against weak spots.

Fix

Dolabra, Hullcracker & Ground Pickups

The Dolabra now destroys the yellow weak points inside the Harvester, the Hullcracker no longer looks incomplete when inspected, and weapons picked up from the ground show their attached parts.

New Items & Gadget Changes

Gadget

Grappling Hook

An Uncommon gadget with a 20 m range that anchors to most surfaces so you can climb, abseil and swing across gaps. You can even hook onto a departing Ballistic Gondola to extract.

Gadget

Tether Launcher & Yank Grenade

The Rare Tether Launcher fires two shots that link whatever they hit with a line (30 m range, 10 seconds). The Uncommon Yank Grenade anchors a line to its target and pulls it toward the point of impact. Known issue: the Tether Launcher cannot be repaired yet.

Gadget

Basic & Advanced Cameras

Working cameras you carry Topside. You need one to unlock the Outpost, and several older quests now ask for real photos. Buy one from Shani, craft it at the Workbench or find it Topside.

Item

Mountaineer's Detector, Banjo & Harmonica

A new detector and two instruments. The Banjo blueprint is only available through the Collector Set DLC.

Nerf

Snap Hook

Range reduced from 20 m to 18 m, durability use doubled from 2% to 4% per use, and power cost raised from 50 to 60. Embark wants it to be the burst mobility gadget next to the new Grappling Hook: several uses on a full charge are still possible, but no longer back to back.

Buff

Heavy Shield & Flame Spray

Heavy Shield durability decay drops from 0.20 to 0.15 and its movement penalty from 15% to 10%. Flame Spray range is increased to match its visual effect.

Change

Ziplines

Ziplines now break when something intersects them after they have been placed.

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Gameplay Changes

Solo vs. Squads removed: the matchmaking option is gone while Embark re-evaluates its role, since players had no real incentive to use it
Stash: two more upgrade tiers, for a new maximum of 328 slots without Expedition rewards or Nomadic Envoy space
Scrambling: sprinting at a steep slope now lets you scramble up it for a short time
Tumbling: you automatically enter a slide after tumbling for too long
Looting: you can drop loot on the ground straight from containers
Map: you can open the map while downed
Ladders: you can no longer sprint-climb ladders when exhausted
Weapon slot weight reduction: now applies to the loadout only, not to other containers
Pings: more contextual ping information for ARC and objects
Hit registration: improved when shooting while standing on top of ARC
Skill tuning: Fight or Flight grants about 25% more stamina per level, Stubborn Mule stamina regen is up about 33%, and Back on Your Feet heals 40 instead of 30

ARC

Vaporizer: the multi-target laser gives a clearer window to dodge with fast traversal and dodge moves
Queen and Matriarch: higher-tier loot moved from the leg armor pieces into the legs themselves; armor pieces can still hold some loot
Matriarch: can use all of its ranged attacks again
ARC drones: now show fire status effect visuals
AI sight: improved handling to prevent rare detection errors
Physics: physical force effects rebalanced against certain ARC

Traders

Cassio replaces Ermal: the Nomadic Envoys sent Ermal back on the trail and brought in Cassio, who still trades for valuables and now hands out quests too
Shani: offers are now Coin based and include Cameras, Light Sticks and other social items
Tian Wen: no longer sells the Anvil and Hullcracker; both move to the weekly Nomadic Envoys rotation
Celeste: trades new materials for crafting furniture and the new gameplay items
Apollo: adds a set of Epic Augments
Purchase limits: Launcher Ammo and Energy Clips now have a daily limit

Quests

22 new quests: plus quest list sorting that makes progression easier to follow
Quest XP: completing quests and objectives now grants XP, shown alongside the other rewards
Photo quests: The League, Reduced to Rubble, Life of a Pharmacist, Battening Down and Groundbreaking now require actual photos taken with the new camera

Maps

Riven Tides: overall loot value increased by about 15%
Blue Gate: adjusted lighting, exposure and color grading, and fixed spots where players could get stuck
Buried City: the Hospital Roof is climbable again, and two lighting issues are fixed
All maps: better texture quality, vertical Doorblockers on small sliding doors, and fewer places to get stuck while downed

Fixes & Quality of Life

Animation: knockback now matches the direction you are pushed, new animations for using the map and inventory, mouth movement in proximity chat, exhaustion and dust-off animations
Audio: more natural occlusion of character sounds, missing Snap Hook sounds added, higher-fidelity Raider Voice conversion, and a fix for weapon sounds failing to play
Cosmetics: Celeste has a new look, backpacks with lights get an Emissive Toggle so you can switch them off, and the Zenith Outfit receives its missing toggles
Performance: memory and stability optimizations, a fix for players seeing different outfits, a crash fix when changing graphics settings, and AMD FSR 4.1.1
UI: reworked Map Selection screen, updated default gamepad mapping, milestone progress on the end-of-round screen, smoother Emote and Quick Wheels, and scrolling Store panels
Social: fixed party joins from Xbox game invites and voice chat failing on PS5 and Xbox
Duplicated items: Embark is restricting accounts that hold large amounts of duplicated items and removing those items from inventories

Known Issues at Launch

Embark lists these as known, with most fixes planned for an upcoming Live Update.

Outpost unlock: the first step, Research Topside Living Conditions, needs a photo of a farmland house, so bring a Camera
Field Repair: may be unavailable after unlocking; restarting the game fixes it
Tether Launcher: cannot be repaired until an upcoming update
Hydra: can detect and shoot players through walls in the Cargo area
Cargo drop: standing on its side can eliminate you instantly
Picking up the Pieces: this quest cannot be completed on Pendola Pass, but works on other maps
Keybinds: reset to default after each raid on non-English keyboard layouts
Invisible spawn: very rarely a player spawns unable to loot or interact; returning to Speranza restores the loadout
Premium Reward Pass: the lock icon stays on premium rewards after purchase even though they are unlocked
Outpost: furniture can clip, some slots cannot be selected, and the camera resets to the base room when you leave the decorating view
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