Arc Raiders Maps & Locations
Explore the battlegrounds and discover strategic locations. Plan your loadouts for each map, learn enemy spawn zones, and master extraction strategies.
Dam Battlegrounds
Power Plant & SwamplandsAlcantara Power Plant, known simply as the Dam: a massive, crumbling dam that bisects battle-scarred swamplands and dense forest. It is the first map every Raider plays.
Key Features
- Crumbling Alcantara Power Plant dam
- Battle-scarred swamplands and dense forest
- Controlled Access Zone puzzle: power a lock room with a Fuel Cell to open a loot room
- Map conditions: Lush Blooms, Uncovered Caches, Harvester, Husk Graveyard, Prospecting Probes
- Harder conditions: Matriarch, Electromagnetic Storm, Night Raid, Cold Snap, Hurricane, Close Scrutiny
Buried City
Desert CityThe sand-choked remains of an old-world desert city. Crowded villas and sun-bleached rooftops allow seamless traversal, while tight corridors and overlooking heights mean danger around every corner.
Key Features
- Rooftop traversal across crowded villas
- Tight corridors overlooked by high ground
- Bird City map condition
- Map conditions: Lush Blooms, Uncovered Caches, Prospecting Probes, Husk Graveyard
- Harder conditions: Night Raid, Cold Snap, Hurricane, Close Scrutiny
Spaceport
Exodus Launch FacilityAcerra Spaceport, the facility where the Exodus shuttles once launched for the stars. Now a derelict trove of pre-Collapse technology, tightly guarded by ARC.
Key Features
- Exodus shuttle launch facility
- Pre-Collapse technology guarded by ARC
- Launch Tower Loot map condition
- Hidden Bunker map condition
- Map conditions: Lush Blooms, Uncovered Caches, Prospecting Probes, Harvester, Husk Graveyard
- Harder conditions: Matriarch, Electromagnetic Storm, Night Raid, Cold Snap, Hurricane, Close Scrutiny
Blue Gate
Mountain ValleyA large, mountainous valley behind the Blue Gate, the entryway into the perilous mountain ranges. It holds abandoned towns, fruiting orchards and an underground complex full of deadly ARC.
Key Features
- Abandoned towns and fruiting orchards
- Underground complex full of ARC
- Locked Gate map condition
- Map conditions: Lush Blooms, Uncovered Caches, Harvester, Husk Graveyard
- Harder conditions: Matriarch, Electromagnetic Storm, Night Raid, Cold Snap, Hurricane, Close Scrutiny
Riven Tides
CoastalA coastal location on the western shore of the Rust Belt. Deserted during the Exodus and abandoned after failed First Wave settlement attempts. Features three distinct zones with different loot density, vertical structure, and ARC patrol patterns, including the new aerial ARC Turbine enemy.
Key Features
- Abandoned Shoreline: best Beachcombing territory
- Exodus Port: industrial dockyard with vertical platforms
- Panorama Azzurro Hotel: multi-floor vertical combat
- ARC Turbine aerial enemy exclusive to this map
- Beachcombing map condition with Dockmaster's Detector
- Avian Alarm Raider Project buoy cages
- Stacking Yard puzzle: find four hidden buttons to open two loot rooms
Stella Montis
Mountain Research FacilityA secluded research facility among snow-draped peaks north of the Rust Belt, said to have been the last bulwark of humanity's preservation. Two levels of intense close-quarters combat with rare loot.
Key Features
- Two-layer facility design
- Close-quarters combat focus
- Medical Research labs
- Assembly Workshops
- Cultural Archives
- Seed Vault storage
Pendola Pass
Mountain Village & ObservatoryA frozen Italian mountain village and Exodus transport hub beyond the peaks surrounding the Rust Belt, crowned by the Cielo Sereno Observatory. One of the Emperors has fallen here, and the ARC Frigate patrols overhead. Added in the Frozen Trail 2.0 update on October 8, 2026.
Key Features
- Fallen Emperor with rare technology inside
- Flash Freeze: a harsher Cold Snap built into the map, find shelter when it hits
- Ballistic Gondola extraction: activate a transceiver to call one in, then breach a tube and board
- Cielo Sereno Observatory (locked room needs the Pendola Pass Observatory Key), old-world town square, supermarket and buried train depot
- Dynamic Loot Zones: the value of loot areas changes from raid to raid
- New ARC: Bully, Skulker and Hydra
- Map conditions: Redirection (Emperor Beacons call down Harvester Payloads, no Flash Freeze)
- Harder conditions: Night Raid and the ARC Frigate (ARC Operation: no free loadouts, no Raider Hatches, no locked doors, less loot overall)