Arc Raiders Skill Tree Guide
Your skill tree is persistent across every raid. It defines your baseline movement, resilience, and looting capability. 76 points. Three branches. And since Frozen Trail, real choices.
Updated for Frozen Trail 2.0 (October 8, 2026): the 2.0 update reworked the whole tree. Skills moved between branches, weak ones were replaced, and each branch now has a pick-one node in the middle and a pick-two-of-three node at the end.
How the Reworked Skill Tree Works
Persistent, Not Per-Raid
Your skill tree carries into every single raid automatically. You choose your weapons, augment, and gear before each drop, but your skills are always active. You earn one point per level, 76 in total, and you can split them freely between the three branches.
Choice Nodes
The old large nodes are gone. At 10 points in a branch you reach a node with two skills and can only take one. At the end of each branch there are three skills, and you can take up to two: the first at 30 points in that branch and the second at 40. Going all-in on one branch never gets you all three.
Resetting Skills
Every Raider's points were refunded when Frozen Trail launched, so your first respec into the new tree is free. After that a reset costs 2,000 Coins per skill point and refunds the whole tree (~152,000 for a full reset). It is also the only way to change a choice node. Completing an Expedition resets your tree as well and grants up to 5 permanent bonus skill points based on your stash value at departure.
What Changed in Frozen Trail 2.0
16 New Skills
Vault 'N' Carry, Mule's Gallop, Speedy Mule, Weapon Bash, Bull Rush, Sure-Footed Scrambler, Right Back at It, Swift Start, Sprinting on Fumes, Wall Run, In the Flow, Quick Roll, Stylish Landing, Road Warrior, Nomadic Crafting and Field Repair.
13 Skills Removed
Carry the Momentum, Calming Stroll, Heroic Leap, Blast-Born, Survivor's Stamina, Unburdened Roll, Effortless Swing, Sky-Clearing Swing, Flyswatter, Suffer in Silence, Revitalizing Squat, Good as New and One Raider's Scraps.
11 Skills Moved Branch
To Conditioning: Stubborn Mule, Three Deep Breaths, Broad Shoulders, Security Breach, Vigorous Vaulter and Crawl Before You Walk. To Mobility: Fight or Flight. To Survival: Sturdy Ankles, Turtle Crawl, Gentle Pressure and A Little Extra. The gates also dropped from 15 and 36 points to 10 and 30.
Mobility
Stamina, sprinting, vaulting, rolling and the new traversal skills. Still the branch every build wants points in.
Increases your maximum stamina. It now opens the Mobility branch, so every Mobility build starts here.
Increases how long you can scramble up steep slopes while sprinting. Pairs with the new Scrambling mechanic added in Frozen Trail.
+0.5s to +2s scramble time
You climb and vault more quickly.
+3% to +15% ladder and vault speed
Widens the timing window for a Recovery Roll when falling.
+10% to +50% Recovery Roll window
When you are hurt in combat, you regain a fixed amount of stamina, on a cooldown. Moved here from Conditioning, and Frozen Trail raised the stamina gained by about 25% per level.
5 to 25 stamina regained when hit
Lets you jump at the end of a vault, opening up new movement paths.
Pick 1 of 2Vaulting no longer costs stamina. The former Mobility capstone is now a mid-branch pick.
vault stamina cost drops to 0
Pick 1 of 2Dodge Rolls cost less stamina.
-7% to -34% Dodge Roll stamina cost
Reduces the time it takes to get back up after a heavy landing.
Moving around costs less stamina. Still one of the most valuable passives in the game.
-3% to -15% movement stamina cost
You slide further and faster.
-5% to -25% slide friction
You can Wall Leap further.
+10% to +50% Wall Leap speed
Extends the burst of high speed at the start of a sprint.
+2.5s to +10s sprint boost
Stamina never fully drains while you keep sprinting. Any action or damage cancels it, and the recovery time grows the longer you use it. Since Update 2.1.0 you cannot use stamina items during that recovery, and Fight or Flight no longer skips it.
Pick 2 of 3Sprinting at a wall lets you run up it for a few steps.
Pick 2 of 3Chaining mobility moves while sprinting increases your speed and reduces the stamina cost.
Pick 2 of 3Conditioning
Carry weight, shields, breaching, staying alive when downed and, new in 2.0, Security Breach and melee options.
Wearing a shield does not slow you down as much.
Your stamina regeneration is less affected by being over-encumbered. Moved here from Survival, and Frozen Trail raised its regen values by about 33%.
overload buffer of 10 to 30 weight
After an ability drains your stamina, you recover more quickly.
exhaustion ends at 18 down to 10 stamina
Vaulting is no longer slowed down while you are exhausted.
Lets you vault while holding a carryable.
Lets you sprint while over-encumbered.
Pick 1 of 2When you are critically hurt, your health regenerates up to a limit. Frozen Trail raised the healing from 30 to 40.
Pick 1 of 2Your equipped weapon has less impact on your encumbrance.
equipped weapon weight -50%
Increases the maximum weight you can carry: +2 per rank, up to +10. Moved here from Survival. Update 2.1.0 fixed it not applying on spawn.
When you are downed, it takes longer before you collapse: about 6 extra seconds per rank on top of the default 100.
-5% to -25% bleed-out rate
When you are downed, you crawl faster.
+10% to +50% crawl speed
Reduces the speed penalty when you are severely over-encumbered.
+10% to +40% overloaded move speed
Breaching doors and containers takes less time: about 5% faster per rank and 10% on the last one, so a door takes 7 seconds, not 10.
Lets you breach Security Lockers, and open ones other players have breached. It used to be the Survival capstone and now sits at the end of Conditioning.
Pick 2 of 3Lets you perform a melee attack with your equipped weapon.
Pick 2 of 3With your weapon stowed, you knock back players and ARC while sprinting.
Pick 2 of 3Survival
Looting, stealth, field crafting and, new in 2.0, repairing and recycling in the middle of a raid.
Unlocks field crafting Topside: Flame Spray, Shaker, Li'l Smoke Grenade, Light Impact Grenade, Fruit Mix, Shield Recharger, Adrenaline Shot, Agave Juice and Bandage.
When searching a container, loot is revealed faster.
-5% to -25% search time
You take less fall damage when falling from a non-lethal height. Moved here from Mobility.
-3% to -15% fall damage
You make less noise when looting.
-10% to -50% looting noise
Your movement speed while crouched is increased.
+3% to +15% crouch speed
A faster Dodge Roll at reduced stamina cost that covers a shorter distance.
Pick 1 of 2Mines and explosive deployables can be defused when you are close to them.
Pick 1 of 2You make less noise when breaching. Moved here from Conditioning.
-10% to -50% breach noise
Adds Noisemaker, the Blaze, Smoke, Lure and Gas Grenade Traps, Herbal Bandage and the Raider Hatch Key to your field crafting, and unlocks grenade traps at the Workbench.
You can use the Recovery Roll from higher up.
Recovery Roll from +50 cm to +150 cm higher
Breaching an object generates 1 to 2 crafting materials.
While looting, there is a chance to reveal twice as many items at once.
6.6% to 33% double-reveal chance
While downed, you take less damage.
-6.6% to -33% damage while downed
You loot more ammo and ARC Powercells from ARC, and you can recycle at full efficiency during a round.
Pick 2 of 3Lets you field craft a much wider range of items.
Pick 2 of 3Lets you repair weapons, shields and gadgets up to 30% durability during a round. Update 2.1.0 fixed the launch bug where it stayed unavailable after unlocking until you restarted the game.
Pick 2 of 3Recommended Skill Allocations
Four 76-point builds for the reworked tree, built around the new choice nodes. Numbers after a skill are ranks; choice and end-of-branch skills cost 1 point each. Every build follows the tree's connections: each skill has at least one point in the node leading to it.
Aggressive PvP
Balanced Raid
Looter / Security Breach
Solo Survival
General Tips
Plan around the 30 and 40 point marks
The end-of-branch skills are the strongest things in the tree. With 76 points you can reach 40 in one branch and 30 in another, which gets you three of them in total.
Security Breach is a Conditioning skill now
Loot builds that used to go deep into Survival for Security Lockers need 30 points in Conditioning instead. The carry-weight skills (Broad Shoulders, Stubborn Mule) moved there too, so the branch is a natural fit for looters.
Choice nodes lock until you reset
Picking Vault Spring over Vaults on Vaults on Vaults, or Quick Roll over Minesweeper, is final until you pay for a full reset at 2,000 Coins per point. Read both options before you click.
Stamina skills are still the safe start
Youthful Lungs opens Mobility and Marathon Runner sits later in the branch. Together they give you more sprinting, rolling and climbing on every build.
Expedition grants permanent bonus points
Completing an Expedition (voluntary reset) grants up to 5 permanent bonus skill points based on stash value, up to 15 in total. With 91 points you can reach 40 in two branches.
Community skill builders
Plan your build before spending points using arcraiders.build or ARC Raiders Hub. Check that the planner has been updated for the 2.0 tree first.
Should the PvE Toggle Stay in Arc Raiders?
Embark's PvE toggle test runs October 13 to 20, and the feedback decides whether it becomes permanent. Tell us what you think. It takes five seconds, it's anonymous, and we'll publish the results here and pass them on to Embark.
We'll post the results once the poll closes. Embark is also sending its own survey to players after the test, so look out for that in-game or by email.