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Skill Tree Guide

Arc Raiders Skill Tree Guide

Your skill tree is persistent across every raid. It defines your baseline movement, resilience, and looting capability. 76 points. Three branches. And since Frozen Trail, real choices.

Updated for Frozen Trail 2.0 (October 8, 2026): the 2.0 update reworked the whole tree. Skills moved between branches, weak ones were replaced, and each branch now has a pick-one node in the middle and a pick-two-of-three node at the end.

76 Base skill points (level 75)
+5 Bonus points per Expedition (permanent, 15 max)
10 pts Unlocks the pick-1-of-2 node in a branch
30 / 40 Points for the first and second end-of-branch skill (2 of 3)
2,000 Coins per point to reset the tree (~152k full reset)

How the Reworked Skill Tree Works

Persistent, Not Per-Raid

Your skill tree carries into every single raid automatically. You choose your weapons, augment, and gear before each drop, but your skills are always active. You earn one point per level, 76 in total, and you can split them freely between the three branches.

Choice Nodes

The old large nodes are gone. At 10 points in a branch you reach a node with two skills and can only take one. At the end of each branch there are three skills, and you can take up to two: the first at 30 points in that branch and the second at 40. Going all-in on one branch never gets you all three.

Resetting Skills

Every Raider's points were refunded when Frozen Trail launched, so your first respec into the new tree is free. After that a reset costs 2,000 Coins per skill point and refunds the whole tree (~152,000 for a full reset). It is also the only way to change a choice node. Completing an Expedition resets your tree as well and grants up to 5 permanent bonus skill points based on your stash value at departure.

About the numbers: ranks, the 10, 30 and 40 point gates and the per-rank values were cross-checked on October 9, 2026 against two independent community skill tree datasets, which agree. Embark says more tweaks to the tree are likely, so values can change with future patches.

What Changed in Frozen Trail 2.0

16 New Skills

Vault 'N' Carry, Mule's Gallop, Speedy Mule, Weapon Bash, Bull Rush, Sure-Footed Scrambler, Right Back at It, Swift Start, Sprinting on Fumes, Wall Run, In the Flow, Quick Roll, Stylish Landing, Road Warrior, Nomadic Crafting and Field Repair.

13 Skills Removed

Carry the Momentum, Calming Stroll, Heroic Leap, Blast-Born, Survivor's Stamina, Unburdened Roll, Effortless Swing, Sky-Clearing Swing, Flyswatter, Suffer in Silence, Revitalizing Squat, Good as New and One Raider's Scraps.

11 Skills Moved Branch

To Conditioning: Stubborn Mule, Three Deep Breaths, Broad Shoulders, Security Breach, Vigorous Vaulter and Crawl Before You Walk. To Mobility: Fight or Flight. To Survival: Sturdy Ankles, Turtle Crawl, Gentle Pressure and A Little Extra. The gates also dropped from 15 and 36 points to 10 and 30.

Mobility

Stamina, sprinting, vaulting, rolling and the new traversal skills. Still the branch every build wants points in.

Best for all builds
Starting node
Youthful Lungs 1 rank

Increases your maximum stamina. It now opens the Mobility branch, so every Mobility build starts here.

Early branch
Sure-Footed Scrambler 5 ranks

Increases how long you can scramble up steep slopes while sprinting. Pairs with the new Scrambling mechanic added in Frozen Trail.

+0.5s to +2s scramble time

Nimble Climber 5 ranks

You climb and vault more quickly.

+3% to +15% ladder and vault speed

Ready to Roll 5 ranks

Widens the timing window for a Recovery Roll when falling.

+10% to +50% Recovery Roll window

Fight or Flight 5 ranks

When you are hurt in combat, you regain a fixed amount of stamina, on a cooldown. Moved here from Conditioning, and Frozen Trail raised the stamina gained by about 25% per level.

5 to 25 stamina regained when hit

Choice node — Pick 1 of 2 (10 points in Mobility)
Vault Spring 1 rank

Lets you jump at the end of a vault, opening up new movement paths.

Pick 1 of 2
Vaults on Vaults on Vaults 1 rank

Vaulting no longer costs stamina. The former Mobility capstone is now a mid-branch pick.

vault stamina cost drops to 0

Pick 1 of 2
Late branch
Effortless Roll 5 ranks

Dodge Rolls cost less stamina.

-7% to -34% Dodge Roll stamina cost

Right Back at It 1 rank

Reduces the time it takes to get back up after a heavy landing.

Marathon Runner 5 ranks

Moving around costs less stamina. Still one of the most valuable passives in the game.

-3% to -15% movement stamina cost

Slip and Slide 5 ranks

You slide further and faster.

-5% to -25% slide friction

Off the Wall 5 ranks

You can Wall Leap further.

+10% to +50% Wall Leap speed

Swift Start 5 ranks

Extends the burst of high speed at the start of a sprint.

+2.5s to +10s sprint boost

End of branch — Pick up to 2 of 3 (30 and 40 points in Mobility)
Sprinting on Fumes 1 rank

Stamina never fully drains while you keep sprinting. Any action or damage cancels it, and the recovery time grows the longer you use it. Since Update 2.1.0 you cannot use stamina items during that recovery, and Fight or Flight no longer skips it.

Pick 2 of 3
Wall Run 1 rank

Sprinting at a wall lets you run up it for a few steps.

Pick 2 of 3
In the Flow 1 rank

Chaining mobility moves while sprinting increases your speed and reduces the stamina cost.

Pick 2 of 3
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Conditioning

Carry weight, shields, breaching, staying alive when downed and, new in 2.0, Security Breach and melee options.

Best for looters & brawlers
Starting node
Used to the Weight 1 rank

Wearing a shield does not slow you down as much.

Early branch
Stubborn Mule 5 ranks

Your stamina regeneration is less affected by being over-encumbered. Moved here from Survival, and Frozen Trail raised its regen values by about 33%.

overload buffer of 10 to 30 weight

Three Deep Breaths 5 ranks

After an ability drains your stamina, you recover more quickly.

exhaustion ends at 18 down to 10 stamina

Vigorous Vaulter 1 rank

Vaulting is no longer slowed down while you are exhausted.

Vault 'N' Carry 1 rank

Lets you vault while holding a carryable.

Choice node — Pick 1 of 2 (10 points in Conditioning)
Mule's Gallop 1 rank

Lets you sprint while over-encumbered.

Pick 1 of 2
Back on Your Feet 1 rank

When you are critically hurt, your health regenerates up to a limit. Frozen Trail raised the healing from 30 to 40.

Pick 1 of 2
Late branch
Loaded Arms 1 rank

Your equipped weapon has less impact on your encumbrance.

equipped weapon weight -50%

Broad Shoulders 5 ranks

Increases the maximum weight you can carry: +2 per rank, up to +10. Moved here from Survival. Update 2.1.0 fixed it not applying on spawn.

Downed but Determined 5 ranks

When you are downed, it takes longer before you collapse: about 6 extra seconds per rank on top of the default 100.

-5% to -25% bleed-out rate

Crawl Before You Walk 5 ranks

When you are downed, you crawl faster.

+10% to +50% crawl speed

Speedy Mule 5 ranks

Reduces the speed penalty when you are severely over-encumbered.

+10% to +40% overloaded move speed

Proficient Pryer 5 ranks

Breaching doors and containers takes less time: about 5% faster per rank and 10% on the last one, so a door takes 7 seconds, not 10.

End of branch — Pick up to 2 of 3 (30 and 40 points in Conditioning)
Security Breach 1 rank

Lets you breach Security Lockers, and open ones other players have breached. It used to be the Survival capstone and now sits at the end of Conditioning.

Pick 2 of 3
Weapon Bash 1 rank

Lets you perform a melee attack with your equipped weapon.

Pick 2 of 3
Bull Rush 1 rank

With your weapon stowed, you knock back players and ARC while sprinting.

Pick 2 of 3

Survival

Looting, stealth, field crafting and, new in 2.0, repairing and recycling in the middle of a raid.

Best for long raids
Starting node
In-Round Crafting 1 rank

Unlocks field crafting Topside: Flame Spray, Shaker, Li'l Smoke Grenade, Light Impact Grenade, Fruit Mix, Shield Recharger, Adrenaline Shot, Agave Juice and Bandage.

Early branch
Looter's Instinct 5 ranks

When searching a container, loot is revealed faster.

-5% to -25% search time

Sturdy Ankles 5 ranks

You take less fall damage when falling from a non-lethal height. Moved here from Mobility.

-3% to -15% fall damage

Silent Scavenger 5 ranks

You make less noise when looting.

-10% to -50% looting noise

Agile Croucher 5 ranks

Your movement speed while crouched is increased.

+3% to +15% crouch speed

Choice node — Pick 1 of 2 (10 points in Survival)
Quick Roll 1 rank

A faster Dodge Roll at reduced stamina cost that covers a shorter distance.

Pick 1 of 2
Minesweeper 1 rank

Mines and explosive deployables can be defused when you are close to them.

Pick 1 of 2
Late branch
Gentle Pressure 5 ranks

You make less noise when breaching. Moved here from Conditioning.

-10% to -50% breach noise

Traveling Tinkerer 1 rank

Adds Noisemaker, the Blaze, Smoke, Lure and Gas Grenade Traps, Herbal Bandage and the Raider Hatch Key to your field crafting, and unlocks grenade traps at the Workbench.

Stylish Landing 5 ranks

You can use the Recovery Roll from higher up.

Recovery Roll from +50 cm to +150 cm higher

A Little Extra 1 rank

Breaching an object generates 1 to 2 crafting materials.

Looter's Luck 5 ranks

While looting, there is a chance to reveal twice as many items at once.

6.6% to 33% double-reveal chance

Turtle Crawl 5 ranks

While downed, you take less damage.

-6.6% to -33% damage while downed

End of branch — Pick up to 2 of 3 (30 and 40 points in Survival)
Road Warrior 1 rank

You loot more ammo and ARC Powercells from ARC, and you can recycle at full efficiency during a round.

Pick 2 of 3
Nomadic Crafting 1 rank

Lets you field craft a much wider range of items.

Pick 2 of 3
Field Repair 1 rank

Lets you repair weapons, shields and gadgets up to 30% durability during a round. Update 2.1.0 fixed the launch bug where it stayed unavailable after unlocking until you restarted the game.

Pick 2 of 3
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Recommended Skill Allocations

Four 76-point builds for the reworked tree, built around the new choice nodes. Numbers after a skill are ranks; choice and end-of-branch skills cost 1 point each. Every build follows the tree's connections: each skill has at least one point in the node leading to it.

Balanced Raid

HybridMedium Skill
Mobility
31 pts
Conditioning
31 pts
Survival
14 pts
Point by point: Mobility: Youthful Lungs 1, Nimble Climber 5, Sure-Footed Scrambler 5, Ready to Roll 1, Vaults on Vaults on Vaults, Marathon Runner 5, Swift Start 5, Fight or Flight 5, Effortless Roll 1, Slip and Slide 1, Sprinting on Fumes (at 30). Conditioning: Used to the Weight 1, Stubborn Mule 5, Three Deep Breaths 3, Vigorous Vaulter 1, Mule's Gallop, Broad Shoulders 5, Speedy Mule 5, Loaded Arms 1, Proficient Pryer 5, Downed but Determined 2, Crawl Before You Walk 1, Security Breach (at 30). Survival: In-Round Crafting 1, Looter's Instinct 5, Silent Scavenger 4, Quick Roll, Traveling Tinkerer 1, Sturdy Ankles 1, Agile Croucher 1.

Looter / Security Breach

PvELow Skill
Mobility
14 pts
Conditioning
31 pts
Survival
31 pts
Point by point: Conditioning: Used to the Weight 1, Stubborn Mule 5, Three Deep Breaths 5, Vigorous Vaulter 1, Mule's Gallop, Broad Shoulders 5, Loaded Arms 1, Proficient Pryer 5, Speedy Mule 5, Vault 'N' Carry 1, Security Breach (at 30). Survival: In-Round Crafting 1, Looter's Instinct 5, Silent Scavenger 5, Quick Roll, Traveling Tinkerer 1, Looter's Luck 5, Gentle Pressure 5, A Little Extra 1, Sturdy Ankles 5, Agile Croucher 1, Road Warrior (at 30). Mobility: Youthful Lungs 1, Nimble Climber 5, Fight or Flight 4, Vaults on Vaults on Vaults, Marathon Runner 3.

Solo Survival

HybridMedium Skill
Mobility
31 pts
Conditioning
14 pts
Survival
31 pts
Point by point: Mobility: Youthful Lungs 1, Nimble Climber 5, Fight or Flight 5, Vaults on Vaults on Vaults, Marathon Runner 5, Effortless Roll 5, Swift Start 5, Slip and Slide 3, Sprinting on Fumes (at 30). Survival: In-Round Crafting 1, Looter's Instinct 5, Silent Scavenger 5, Agile Croucher 5, Quick Roll, Traveling Tinkerer 1, Gentle Pressure 5, Sturdy Ankles 5, A Little Extra 1, Stylish Landing 1, Field Repair (at 30). Conditioning: Used to the Weight 1, Stubborn Mule 5, Three Deep Breaths 3, Vigorous Vaulter 1, Back on Your Feet, Loaded Arms 1, Broad Shoulders 2.

General Tips

1

Plan around the 30 and 40 point marks

The end-of-branch skills are the strongest things in the tree. With 76 points you can reach 40 in one branch and 30 in another, which gets you three of them in total.

2

Security Breach is a Conditioning skill now

Loot builds that used to go deep into Survival for Security Lockers need 30 points in Conditioning instead. The carry-weight skills (Broad Shoulders, Stubborn Mule) moved there too, so the branch is a natural fit for looters.

3

Choice nodes lock until you reset

Picking Vault Spring over Vaults on Vaults on Vaults, or Quick Roll over Minesweeper, is final until you pay for a full reset at 2,000 Coins per point. Read both options before you click.

4

Stamina skills are still the safe start

Youthful Lungs opens Mobility and Marathon Runner sits later in the branch. Together they give you more sprinting, rolling and climbing on every build.

5

Expedition grants permanent bonus points

Completing an Expedition (voluntary reset) grants up to 5 permanent bonus skill points based on stash value, up to 15 in total. With 91 points you can reach 40 in two branches.

6

Community skill builders

Plan your build before spending points using arcraiders.build or ARC Raiders Hub. Check that the planner has been updated for the 2.0 tree first.

Community Poll

Should the PvE Toggle Stay in Arc Raiders?

Embark's PvE toggle test runs October 13 to 20, and the feedback decides whether it becomes permanent. Tell us what you think. It takes five seconds, it's anonymous, and we'll publish the results here and pass them on to Embark.

Should the PvE toggle become a permanent part of the game?
How do you usually play?
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