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Arc Raiders Update 2.1.0 — Field Repair Fix, Grappling Hook & Pendola Pass Fixes

Update 2.1.0 is the first patch after Frozen Trail 2.0. Embark calls it a Store Update because it adds the Carrion Set, but it is mostly fixes: the Field Repair and Broad Shoulders skill bugs, the Gondola elimination bug on Pendola Pass, and a batch of Grappling Hook problems. It also started the PvE toggle test, which ran October 13-20, and stamina items can no longer skip the Sprinting on Fumes penalty.

PvE Test Oct 13-20 Field Repair Fixed Sprinting on Fumes Change Grappling Hook Fixes Gondola Bug Fixed Carrion Set

Changes That Affect How You Play

Change

No Stamina Items During the Sprinting on Fumes Cooldown

Stamina-restoring consumables can no longer be used while the Sprinting on Fumes cooldown is active, and Fight or Flight no longer bypasses that penalty either. Embark says the recovery penalty is the main balancing cost of the skill, so if your build relied on chugging stamina items after a long sprint, plan for the downtime now. See the Skill Tree guide.

Change

Frigate Hatches Now Burn

Frigate hatches deal burning damage over time when they open, so don't stand on or under them. Frigate cargo collision is smoother so you no longer get stuck on curved surfaces, and the cargo drop no longer knocks players out by accident.

Change

Mobile-Fire Grip Fittings Need Skulker Targeters

Researching Mobile-Fire Grip Fittings now correctly asks for Skulker Targeters instead of Skulker Drivers. If you were farming Drivers for it, switch targets on the Skulker.

Fix

Hairpin Semi-Auto Amplification

The Hairpin's Semi-Auto Amplification now applies its reduced headshot damage as intended, which is a small nerf for anyone who amplified it for headshots.

Skill Tree Fixes

Several skills from the reworked Skill Tree did not work properly at launch. All of these are fixed in 2.1.0:

Fix

Field Repair works right after unlocking

Field Repair could stay unavailable if you unlocked it after already playing a round in the same session. You no longer need to restart the game for it to take effect.

Fix

Broad Shoulders active on spawn

Broad Shoulders did not apply when you spawned, so you could not sprint even inside your raised carry limit. Inventory weight now updates correctly after loading in.

Fix

Fight or Flight no longer skips the Sprinting on Fumes penalty

Fight or Flight could bypass the recovery penalty that follows Sprinting on Fumes. Stamina-restoring consumables are also blocked during that cooldown now, because Embark sees the penalty as the main risk of using the skill.

Fix

Field Salvaging shows the right items

Field Salvaging could list the wrong items if you unlocked it after playing a round in the same session. Interrupting Field Salvaging or Field Repair no longer locks your camera.

Fix

Weight shown correctly at end of round

End of Round inventory weight and max loadout weight now include skills like Reduced Weapon Encumbrance and Max Carry Weight, and weight is no longer miscalculated right after loading into a round.

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Grappling Hook & Tether Launcher Fixes

Vaulting onto ledges and roofs with the Grappling Hook is easier, especially on Pendola Pass: auto-vault triggers more reliably at the top of a rope climb, and ending a swing on walkable ground is more consistent
The hook no longer lets you swing from objects too light to hold your weight
The line no longer detaches when tethered to fast-moving objects like the Ballistic Gondola during lift-off
The rope now wraps around geometry while the hook is in flight
Grappling Hooks and Tether Launchers now release when you are downed by fall damage
Grappling Hooks and Tether Launchers at 0 durability are now broken instead of destroyed

Map Fixes

Pendola Pass

Fixed players being eliminated while already inside the Gondola and extracting
Fixed a Railyard spot where you could not jump or auto step up
Night lighting is darker with reduced visibility
ARC Frigate cargo drop points moved to be easier to reach and to stop clipping
Terrain and collision polish: gaps, clipping, hard-to-traverse spots and pop-in fixed, unintended areas blocked, interior snow no longer clips into buildings
Footstep and impact sounds on station canopies corrected, and effects no longer show through surfaces

More on the map in our Pendola Pass guide.

All Maps

Frigate rounds: spawns adjusted so you no longer start too far from the action
Rocky terrain: better vaulting and traversal, with less sliding after climbing
Shelter doors: more space next to the door so opening it no longer squeezes you
Lighting: better lighting and reflections in Frigate areas and on Dam Battlegrounds, with fewer artifacts and better performance
Collision: several gaps, clipping issues and stuck spots fixed across maps, plus tunnel props that vanished when seen from above
Emperor: throwables no longer interact unintentionally with certain Emperor doors

Animation, Audio, Quests, Performance & UI

Destroyed ARC: vaulting onto Matriarch, Vaporizer, Hydra and Firefly remains no longer launches you or debris into the air
Shoulder swapping: now has a short cooldown, and spamming it no longer mutes your footsteps
Enlarged characters: character models no longer sometimes appear oversized
Camera shake: no more violent shaking when a player or vegetation comes between you and the camera while firing
Footsteps: overly loud outdoor footsteps toned down and balanced across surfaces
Weak point melee: clearer visual and audio feedback when a melee hit lands on a weak point
Quests: progress bars display correctly in Speranza, Pendola Pass loot-icon areas now count for "Picking Up the Pieces", and the "Sizing Things Up" cinematic plays after completion
Memory: lower memory use on Spaceport, Buried City and Dam Battlegrounds for better stability, especially on Xbox Series S
Gondola markers: visible on the compass and map from 175 meters instead of 120
Pings: better placement when marking the Skulker and Bully from long range
Weapon Amplification tree: hovering an upgrade highlights the path to it, unless it is blocked
Spectating: squadmates' HUD info, including their Shield, shows correctly
Reward Pass: progresses correctly again and no longer counts milestones from previous rounds, plus completion screen and tile polish; the details screen now names the active pass
Outpost: installed module recipes leave the tracker, an orange indicator marks completed project steps, and leaving decorating returns you to the room you were editing

Store & Cosmetics

Carrion Set

New cosmetic set in the store.

Zenith Outfit Toggles

Players who completed their fifth Expedition get the missing Zenith Outfit toggles.

Weapon Stencils

Stencil rarity shows in the weapon tooltip, and new stencils get a "new" marker in Customization.

Community Poll

Should the PvE Toggle Come Back to Arc Raiders?

Embark's PvE toggle test ran October 13 to 20, and Embark plans to share what happens next in November. Tell us what you think before then. It takes five seconds, it's anonymous, and we'll publish the results here and pass them on to Embark.

Should the PvE toggle become a permanent part of the game?
How do you usually play?
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