Riven Tides — New Coastal Map, ARC Turbine & Full Patch 1.26.0 Notes

Riven Tides is Arc Raiders' biggest content update of 2026 — a brand-new coastal map on the western shore of the Rust Belt, a new aerial ARC machine to discover, the Beachcombing map condition, four new items, the Last Resort event running through May 25, and the five-stage Avian Alarm Raider Project. Patch 1.26.0 also overhauls weapon durability system-wide, significantly buffs the Bettina, nerfs the Photoelectric Cloak and Trigger 'Nade, and delivers 30+ bug fixes across gameplay, audio, and maps.

Riven Tides Map ARC Turbine Last Resort Event Avian Alarm Project Beachcombing Durability Overhaul Bettina Buff Cloak Nerf 30+ Bug Fixes

New Map: Riven Tides

Riven Tides is a coastal location on the western shore of the Rust Belt. Deserted during the Exodus and subsequently abandoned after failed First Wave settlement attempts, the map spans three distinct areas — each with different loot density, vertical structure, and ARC patrol patterns.

Abandoned Shoreline

Wide open coastal strip forming the western perimeter. The best Beachcombing territory — unobstructed sand gives the Dockmaster's Detector maximum scan range. Contested with other raiders for surface and buried loot.

Exodus Port

Industrial dockyard that served as a departure point during the Exodus. Elevated platforms, dense cover, and structural complexity make this the most combat-intensive zone — and the primary deployment site for the Avian Alarm buoy cages.

Panorama Azzurro Hotel

A derelict resort hotel overlooking the coast. Multiple floors and vertical traversal points reward aggressive rotations — the Powered Descender and Crash Mat have obvious utility on the upper floors.

New Enemy: ARC Turbine

New

ARC Turbine — Floating Aerial Patrol

The Turbine is a new floating ARC machine that patrols the skies above Riven Tides. At range it reads as calm and docile — it won't react until you close the gap. Cross that threshold and its defensive posture shifts sharply. Embark describes the engagement as requiring skill, patience, and nerves, with responses that are "notably brutal." Its exact attack patterns and defensive abilities are intentionally left for players to discover. The strong advice: observe before engaging, and don't let the quiet exterior push you into a rushed fight.

New Map Condition: Beachcombing

New

Beachcombing — Sweep the Sand for Buried Loot

During Beachcombing sessions, the Dockmaster's Detector can be found in the world and used to sweep coastal sand for buried loot hidden beneath the surface. Open areas with unobstructed ground are the richest hunting grounds. The Detector is also earnable as a Stage 1 reward from the Avian Alarm Raider Project, giving dedicated Riven Tides players a reliable supply for future Beachcombing sessions.

New Items

Four new items launch with Riven Tides, focused on vertical mobility and the Beachcombing map condition.

Powered Descender Epic

Epic gadget enabling safe, controlled descent from significant heights. Pairs with the Crash Mat for high-risk vertical plays on the hotel's upper floors and port structures.

Crash Mat Uncommon

Throwable that creates a soft landing zone, mitigating fall damage on impact. The intended companion piece to the Powered Descender for complete vertical mobility.

White Flag Common

New common deployable with mechanics left for players to discover in the field. Exact interactions with Riven Tides' environment and other players are not detailed in the official notes.

Dockmaster's Detector Common

The core Beachcombing tool. Find it in sessions or earn it as an Avian Alarm Stage 1 reward. Sweeps sand to reveal buried loot — works best in wide, unobstructed coastal areas.

Last Resort Event — Through May 25

The Last Resort event converts session XP into Merits throughout Riven Tides. Hidden Ship Models scattered across all maps provide bonus Merits based on their rarity — rarer models yield bigger Merit rewards. Three reward pages unlock progressively as your Merit total climbs.

Ship Models to Collect

Wind Sprite Twilight Compass Velocity Sirena Dorata Leviathan's Crown
Junior Outfit — full character cosmetic set
Hydrologist Backpack — equipment cosmetic
Hose Attachment — weapon attachment cosmetic
Brass Faucet Charm — charm cosmetic
Multiple Emotes — unlocked across the three reward pages
250 Raider Tokens — premium currency, final reward page

New Raider Project: Avian Alarm

The Avian Alarm is a five-stage Raider Project tied to Riven Tides. Each stage requires deploying bird cages at coastal buoys across sessions. Complete all five stages for 250 Raider Tokens and the Bird House backpack.

Stage 1 — Dockmaster's Detector (Beachcombing tool — immediately useful)
Stage 2 — Gel Patches (healing supplies)
Stage 3 — Bird House Backpack Attachment (cosmetic)
Stage 4 — Fist In Air Emote (cosmetic)
Stage 5 — 250 Raider Tokens (premium currency)

Weapon & Item Balance

Durability System Overhaul

The most sweeping systemic change in Patch 1.26.0. Weapons now spawn with less durability and lose it faster at lower rarities — but upgrading repairs 25% durability, and knockdown durability loss is halved. The intent is to make rarity and weapon investment matter more over a session.

Change

Average Weapon Spawn Durability — 50 → 30

Weapons found in the world now spawn at ~30 durability on average instead of 50. Looted weapons have a shorter natural lifespan before maintenance or replacement is needed, increasing pressure to upgrade rather than constantly swap out fresh pickups.

Buff

Upgrading a Weapon Now Repairs 25% Max Durability

Any weapon upgrade now also restores 25% of the weapon's maximum durability — making upgrades a more economical choice and rewarding players who invest in a single weapon over the course of a session rather than cycling through fresh finds.

Nerf

Lower-Rarity Weapons Lose Durability Faster

Durability loss per hit is significantly increased for lower-rarity weapons and marginally improved for top-tier ones:

Common +75% durability loss per hit
Uncommon +50% durability loss per hit
Rare +35% durability loss per hit
Epic −5% durability loss per hit
Legendary −10% durability loss per hit
Buff

Knockdown Durability Loss — 30% → 15%

Durability lost when knocked down is halved. Reviving from teammates is now far less punishing on your equipped weapon, reducing the cascading cost of a bad fight in late-session play.

Bettina — Major Buff

The Bettina receives its largest stat pass to date. Across the board improvements make it a significantly stronger option for both ARC fights and mid-range combat.

Buff

Bettina — Damage, Fire Rate, Accuracy & Ammo

Base Damage 14 16
Fire Rate 285 235 (lower = faster)
Dispersion −40%
Recovery +30%
ARC Armor Damage +33%
Heavy Ammo Stack 40 60

Item Changes

Buff

Vaporizer Regulator — Stack Size 1 → 3

The Vaporizer Regulator can now stack up to 3 per inventory slot, down from a stack size of 1. A direct quality-of-life improvement for players who run the Regulator consistently — it now takes up one third of the inventory space it previously required.

Nerf

Trigger 'Nade — 1s Throw Delay + 1.3s Trigger Delay Added

The Trigger 'Nade now has a 1 second throw delay and a 1.3 second trigger delay after landing. These delays close the window on the rapid throw-and-trigger spam that was reducing counterplay in close-quarters scenarios.

Nerf

Photoelectric Cloak — Weight 1 → 3, Power Use 2.5/s → 10/s

The Cloak's weight triples from 1 to 3 and its power draw quadruples from 2.5/s to 10/s. It was providing too much sustained invisibility for its loadout cost — this makes it a genuine commitment: heavier to carry, and it burns through power roughly 4× faster than before. Short bursts remain viable; prolonged cloaking is now a significant resource investment.

Enemy Adjustments

Change

Comets Removed from Standard Dam Battlegrounds

Comets no longer appear in standard Dam Battlegrounds sessions. Their presence was disrupting the intended encounter flow of Battlegrounds. Comets remain active in other map contexts.

Change

Firefly & Comet Presence Reduced on Specific Maps

Both ARC types have reduced spawn rates on specific maps. Embark continues to tune their density to keep encounters meaningful without overwhelming sessions.

New Cosmetic Sets

Five cosmetic sets launch with Riven Tides — two tied to Trials Season 4 progression and three in the shop rotation.

Solare Set Trials S4

Ceremonial layers and woven fabrics. One of the two Trials Season 4 cosmetic sets.

Rachetta Set Trials S4

Bold colors and athletic design with a speed-focused aesthetic. The second Trials Season 4 cosmetic set.

Corsaro Set

Techno-captain aesthetic with a robotic arm and spring-operated leg. Shop rotation.

Castaway Set

Self-reliant lone wolf aesthetic. Shop rotation.

Sandveil Set

Patient, pale design for extended operations in dusty coastal environments. Shop rotation.

New Augment

New

Tactical Mk.3 (Smoke)

A new Tactical augment for smoke-based playstyles, sitting above existing Tactical Mk augments in its progression tier. Full stat interactions and ideal use cases are for players to test — but smoke utility builds now have a clear upgrade target to work toward.

Bug Fixes

Over 30 fixes ship with Patch 1.26.0. Key fixes by category:

Gameplay

Aim assist on leg joints and weak spots — corrected for Bastion, Bombardier, Queen, and Matriarch
Vaporizer and Surveyor patrol freezing — both ARC types were getting stuck in patrol loops; movement restored
ARC reaction to breaching sounds — ARCs were failing to detect door breach audio; detection now correct
Deployable placement in extraction elevators — invalid placement in elevators now blocked
Bullet spawning on rotating objects — bullets were firing from incorrect positions on rotating geometry
Zipline functionality — several interaction edge cases restored to correct behavior

Audio & Voice

Voice chat noise suppression added — reduces background noise bleed in voice comms
Voice-over crashes — fixed crash conditions tied to VO playback
Emote audio issues — audio playback during emotes corrected
Footstep sounds — corrected across multiple surface types

Maps

Blue Gate — floating props, wind damage detection, and culling issues fixed
Buried City — wall clipping, roof flickering, and supply station issues resolved
Spaceport — stuck spots, ladder launching exploit, and texture issues patched
Dam Battlegrounds — multiple collision and material problems corrected

UI & Performance

Expedition window — enhanced with progress tracking and a late departure option
Multi-select inventory — improved default behavior when selecting multiple items
Challenge previews in practice range — now visible before heading into a session
Emote wheel customization — fixed bug preventing correct emote slot assignment
Intel XeSS upgraded to SDK v3.0.0 — improved upscaling quality and performance
Rubber-banding at map edges — reduced; players near the boundary experience less position correction

Known Issues at Launch

Embark has flagged these as unresolved at the time of release:

Firefly disappearing mid-fight and dropping grenades unexpectedly
Shredders floating inside Hidden Bunker geometry
ARC machines spawning inside environment geometry
Stuck Turbine interactions on Riven Tides
"Off The Radar" quest on Riven Tides cannot currently be completed — a fix is pending