Patch 1.24.0 — Nascosto Set, FSR Blur Fix & Pre-Riven Tides Polish
Patch 1.24.0 is a small but tidy update — two new cosmetic sets hit the shop (Nascosto and Scrappy Speckled), several crashes are addressed, and a cluster of visual and audio bugs are resolved. AMD FSR Frame Generation blurriness is fixed, the Vanguard Set model stretching that was visible to other players is corrected, and a Stella Montis audio issue tied to line-of-sight is patched. The bandage auto-fire timing bug during weapon swaps is also gone. Embark confirmed this is the last patch before Riven Tides drops at the end of April.
New Content
Nascosto Set
New cosmetic set now available in the Arc Raiders shop. No further details were provided in the official patch notes beyond its introduction.
Scrappy Speckled Set
Second new cosmetic set added to the shop alongside the Nascosto Set. No additional details were shared in the official notes.
Visual & Performance Fixes
Three visual quality issues and a crash pass make up the bulk of this patch's technical fixes — including a long-standing blurriness problem for players running AMD FSR Frame Generation.
AMD FSR Frame Generation — Blurry Visuals Resolved
Players using AMD FSR Frame Generation were seeing noticeably blurry visuals. The rendering issue has been identified and corrected — FSR Frame Generation should now produce clean output without softness or ghosting artifacts.
Vanguard Set — Model Stretching Fixed for Other Players
The Vanguard Set cosmetic (added in Patch 1.23.0) had a model deformation bug visible to other players — the character mesh was stretching in ways that affected third-person appearance. This is now corrected on all clients.
Crash Fixes — Several Stability Issues Addressed
Multiple crash conditions have been patched in this update. Embark has not detailed the specific triggers, but the fixes cover several distinct crash paths that were reported by players.
Audio Fix
Stella Montis — Audio Levels Corrected for Players and ARC Without Line of Sight
On Stella Montis, audio levels for both players and ARC machines were miscalibrated when line of sight was absent — sounds from behind cover or through walls were either too loud or too quiet, giving inaccurate positional feedback. Audio attenuation for this map is now correct.
Gameplay Fixes
Bandages No Longer Auto-Activate During Quick Slot Swaps
A timing bug caused hold-to-use items like bandages to trigger automatically when a quick slot swap was interrupted by pressing the fire key. Players were accidentally consuming healing items mid-combat without intending to. The input handling for this sequence is now correct.
Ziplines No Longer Mis-Placeable on Carriables at Ledge Edges
An edge case allowed ziplines to be incorrectly placed on carriable objects when positioned at ledge edges, producing unintended traversal anchors. The placement validation is now enforced correctly in this scenario.
Developer Notes
Embark included several administrative updates alongside the patch: