Patch 1.23.0 — Vanguard Set & Close Scrutiny Polish

Patch 1.23.0 drops the new Vanguard Set cosmetic and delivers a focused cleanup pass on Close Scrutiny event bugs — including the Vaporizer getting stuck near the Assessor, platform visibility issues for reconnected players, and Assessor orbital return problems. On the gameplay side: Trigger 'Nades damage calculation is corrected, the anvil splitter dispersion exploit is closed, barricades can no longer be placed on ziplines, and weapon switch/shoulder swap timing bugs are fixed. Map issues on Stella Montis and Buried City are also resolved.

Vanguard Set Close Scrutiny Fixes Vaporizer Fix Anvil Splitter Exploit Trigger 'Nades Fix Map Fixes

New Content

Vanguard Set

New cosmetic set added to Arc Raiders. No further details were provided in the official patch notes beyond its introduction.

Close Scrutiny Event Fixes

The majority of this patch targets the Close Scrutiny event — the ARC Assessor operation introduced in Flashpoint. Several compounding bugs around the Vaporizer, Assessor platforms, and respawn behavior have been addressed.

Balance

Rocketeer & Vaporizer — Idle Movement Speed Adjusted

Both the Rocketeer and Vaporizer have had their idle movement speeds tuned. This affects how they patrol and reposition when not actively engaged, making their behavior during the Close Scrutiny operation more predictable.

Fix

Platform Visibility Fixed for Reconnected Players

Players who disconnected and rejoined a Close Scrutiny session were unable to see certain platforms, making navigation effectively impossible. This is now fixed — platforms render correctly on reconnect.

Fix

Vaporizer No Longer Gets Stuck Near the Assessor

The Vaporizer ARC unit was pathing into a stuck state in proximity to the ARC Assessor during Close Scrutiny, creating an unintended dead zone. The pathing issue is resolved.

Fix

Assessor Orbital Return — Rapid Breach & Search No Longer Breaks It

Spamming the Breach & Search prompt in rapid succession could interrupt the Assessor's orbital return sequence, potentially soft-locking the event. This is now blocked.

Fix

ARC Despawn During Extended Idle Corrected

ARC units were incorrectly despawning after extended idle periods during Close Scrutiny, reducing pressure in what should be a high-threat zone. Despawn behavior is now correct.

Fix

Assessor Map Ping Accuracy Fixed

The Assessor's map ping was showing an inaccurate position, making it harder to track the operation's focal point. Ping accuracy is restored.

Fix

Player No Longer Gets Stuck Jumping Between Assessor Platforms

A collision edge case allowed players to get lodged between Assessor platforms mid-jump. This stuck spot is now patched.

Fix

Assessor & Probe Landing Spots No Longer Overlap in Buried City

In Buried City, the Assessor and Probe were landing in overlapping spots, causing event geometry conflicts. Their landing positions have been separated.

Gameplay Fixes

Fix

Trigger 'Nades — Damage Calculation Corrected When Detonated Adjacent

Trigger 'Nades detonated close together were applying incorrect damage values — likely double-counting or misfiring overlapping blast radii. Damage calculation is now accurate when grenades are stacked or detonated in close proximity.

Fix

Item Usage Timing Fixed When Holding Fire and Switching Weapons

A timing desync allowed items to activate or be consumed incorrectly when holding fire and switching weapons simultaneously. Input handling in this state is now corrected.

Fix

Automatic Firing of Weapons and Items Resolved

Under certain conditions, weapons and items were firing or activating without player input. The root cause has been identified and resolved.

Fix

Camera Behavior During Shoulder Swap Corrected

Shoulder swap was producing erratic camera behavior in some situations. The camera now transitions correctly when swapping sides.

Fix

Anvil Splitter Dispersion Exploit Closed

Players could use the Anvil Splitter without incurring its dispersion penalty through a specific sequence. This exploit is now blocked — the dispersion penalty applies correctly on every use.

Fix

Barricades Can No Longer Be Placed on Ziplines

Barricades could be deployed directly onto ziplines, blocking traversal in ways that weren't intended. Placement on ziplines is now prevented.

ARC Changes

Fix

Rocketeer — Incorrect Combat Alert Sound Fixed

Rocketeers were playing the wrong audio cue when entering combat alert state — a subtle but disorienting issue for players relying on sound to track ARC behavior. The correct alert sound is now used.

Map Fixes

Stella Montis

Fire damage outside locked Medical Research room fixed — players were taking fire damage in areas adjacent to the locked Medical Research room without a clear source. The errant fire damage zone is removed.
Floor collision patched — players could be shot through surfaces — a geometry gap in the floor allowed projectiles to pass through and hit players on different levels. The collision is restored.

Buried City

Missing staircase sections restored — sections of staircases had gone missing from the map geometry, blocking intended traversal routes. They're back.
Code printer interaction fixed during Locked Gate — interacting with code printers during the Locked Gate event was failing in certain states. The interaction now works reliably.

General

Map geometry and interaction improvements — general pass on collision, geometry seams, and interactive object reliability across maps.

UI Fixes

Weapon upgrade UI tier display corrected — the upgrade screen was showing incorrect tier information for some weapons.
Fully transparent helmet visor rendering fixed — a known visual bug from previous patches causing helmet visors to render completely transparent is addressed.
Visual effects causing crashes fixed — specific visual effects were triggering client crashes. The offending VFX have been corrected.