Patch 1.23.0 — Vanguard Set & Close Scrutiny Polish
Patch 1.23.0 drops the new Vanguard Set cosmetic and delivers a focused cleanup pass on Close Scrutiny event bugs — including the Vaporizer getting stuck near the Assessor, platform visibility issues for reconnected players, and Assessor orbital return problems. On the gameplay side: Trigger 'Nades damage calculation is corrected, the anvil splitter dispersion exploit is closed, barricades can no longer be placed on ziplines, and weapon switch/shoulder swap timing bugs are fixed. Map issues on Stella Montis and Buried City are also resolved.
New Content
Vanguard Set
New cosmetic set added to Arc Raiders. No further details were provided in the official patch notes beyond its introduction.
Close Scrutiny Event Fixes
The majority of this patch targets the Close Scrutiny event — the ARC Assessor operation introduced in Flashpoint. Several compounding bugs around the Vaporizer, Assessor platforms, and respawn behavior have been addressed.
Rocketeer & Vaporizer — Idle Movement Speed Adjusted
Both the Rocketeer and Vaporizer have had their idle movement speeds tuned. This affects how they patrol and reposition when not actively engaged, making their behavior during the Close Scrutiny operation more predictable.
Platform Visibility Fixed for Reconnected Players
Players who disconnected and rejoined a Close Scrutiny session were unable to see certain platforms, making navigation effectively impossible. This is now fixed — platforms render correctly on reconnect.
Vaporizer No Longer Gets Stuck Near the Assessor
The Vaporizer ARC unit was pathing into a stuck state in proximity to the ARC Assessor during Close Scrutiny, creating an unintended dead zone. The pathing issue is resolved.
Assessor Orbital Return — Rapid Breach & Search No Longer Breaks It
Spamming the Breach & Search prompt in rapid succession could interrupt the Assessor's orbital return sequence, potentially soft-locking the event. This is now blocked.
ARC Despawn During Extended Idle Corrected
ARC units were incorrectly despawning after extended idle periods during Close Scrutiny, reducing pressure in what should be a high-threat zone. Despawn behavior is now correct.
Assessor Map Ping Accuracy Fixed
The Assessor's map ping was showing an inaccurate position, making it harder to track the operation's focal point. Ping accuracy is restored.
Player No Longer Gets Stuck Jumping Between Assessor Platforms
A collision edge case allowed players to get lodged between Assessor platforms mid-jump. This stuck spot is now patched.
Assessor & Probe Landing Spots No Longer Overlap in Buried City
In Buried City, the Assessor and Probe were landing in overlapping spots, causing event geometry conflicts. Their landing positions have been separated.
Gameplay Fixes
Trigger 'Nades — Damage Calculation Corrected When Detonated Adjacent
Trigger 'Nades detonated close together were applying incorrect damage values — likely double-counting or misfiring overlapping blast radii. Damage calculation is now accurate when grenades are stacked or detonated in close proximity.
Item Usage Timing Fixed When Holding Fire and Switching Weapons
A timing desync allowed items to activate or be consumed incorrectly when holding fire and switching weapons simultaneously. Input handling in this state is now corrected.
Automatic Firing of Weapons and Items Resolved
Under certain conditions, weapons and items were firing or activating without player input. The root cause has been identified and resolved.
Camera Behavior During Shoulder Swap Corrected
Shoulder swap was producing erratic camera behavior in some situations. The camera now transitions correctly when swapping sides.
Anvil Splitter Dispersion Exploit Closed
Players could use the Anvil Splitter without incurring its dispersion penalty through a specific sequence. This exploit is now blocked — the dispersion penalty applies correctly on every use.
Barricades Can No Longer Be Placed on Ziplines
Barricades could be deployed directly onto ziplines, blocking traversal in ways that weren't intended. Placement on ziplines is now prevented.
ARC Changes
Rocketeer — Incorrect Combat Alert Sound Fixed
Rocketeers were playing the wrong audio cue when entering combat alert state — a subtle but disorienting issue for players relying on sound to track ARC behavior. The correct alert sound is now used.