Patch 1.29.0 — Nomadic Envoy Trader, The Rascal & Full Changelog

Patch 1.29.0 is a substantial content and balance update. A brand-new trader — Ermal, the Nomadic Envoy — arrives for Level 25+ Raiders, offering stash expansions, Expedition Vault slots, and rotating weekly stock. The Rascal is a new lightweight grenade launcher positioned as an anti-ARC sidearm alternative to the Hullcracker. The Photoelectric Cloak gets a significant quality-of-life buff (power cost halved), augments are reworked, the Extended Barrel mod splits into three tiers, and Denuvo Anti-Cheat begins a limited rollout alongside Anybrain.

Nomadic Envoy The Rascal Cloak Buff Augment Buffs Extended Barrel Tiers Bettina Fire Rate Denuvo Anti-Cheat 20+ Bug Fixes

New Content

New

Nomadic Envoy Trader — Ermal (Level 25+)

A new trader joins the base for Raiders who have reached Level 25. Ermal, the Nomadic Envoy, offers high-value trades centered on ARC materials and stockpiled rare weapons. His inventory covers expanded Stash space, Expedition Vault access (up to 5 items), cosmetics, blueprints, Raider Tokens, and gameplay items. Stock rotates weekly — this first phase is limited availability while Embark collects player feedback before wider rollout.

New

The Rascal — Lightweight Grenade Launcher

A compact, lightweight grenade launcher built as an anti-ARC sidearm. Embark describes it as "slower to reload, and a bit unpredictable on the aim" — the trade-off for getting armor-piercing firepower without the weight commitment of the Hullcracker. Intended for Raiders who want grenade launcher capability without dedicating a primary weapon slot to it. Its exact stats and unlock source are left for players to discover.

New Cosmetics

Sandveil Set

Patient, pale design for extended operations. Available now in the shop.

The Sheath Set June 2

New cosmetic set arriving June 2nd.

Sideburns Facial Hair

New character customization option available in the shop.

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Weapon Balance

Change

Bettina — Fire Rate 235 → 250

The Bettina's fire rate interval ticks up from 235 to 250. In Arc Raiders, fire rate is measured as time between shots where lower = faster, so this is a slight reduction in fire rate from the level it reached in the Riven Tides patch 1.26.0 major buff (when it went from 285 → 235). The Bettina remains substantially faster to fire than it was pre-1.26.0.

Change

Extended Barrel — Reworked into Three Tiers

The Extended Barrel mod is now a tiered system: Extended Barrel I, Extended Barrel II, and Extended Barrel III. The top tier (formerly just "Extended Barrel") receives two improvements: bullet velocity bonus increases from 25% to 30%, and damage fall-off distance extends by 15%. A secondary change across all barrel mods: scoped weapons now have aim-down-sights transition speed affected by the mod equipped.

Bullet Velocity Bonus (III) 25% 30%
Damage Fall-off Distance (III) +15%
Buff

Weapon Durability — Multiple Weapons Increased

Several weapons receive increased durability values, reducing how quickly they break during play. This continues the durability system tuning that began with the Riven Tides patch 1.26.0 overhaul. Specific weapons and values were listed in the official patch chart.

Augment Changes

Buff

Tactical Mk.3 (Healing) — Cloud of Renewal Reworked

The Tactical Mk.3 Healing augment's Cloud of Renewal ability is significantly reworked. It now activates as an AoE effect rather than a targeted heal, healing has more than doubled (20 → 45), and it now heals allies after a player revival. The cooldown extends from 30s to 45s to account for the increased output and new team utility.

Healing 20 45
Cooldown 30s 45s
Effect Type Targeted AoE
Revival Healing No Yes (allies)
Buff

Combat Mk.3 (Flanking) — Now Accepts Medium Shields

The Combat Mk.3 Flanking augment's shield capacity requirement is relaxed — it now accepts Medium Shields in addition to whatever it previously required. This increases its accessibility for builds that don't run the heaviest shield options.

Gameplay Changes

Buff

Photoelectric Cloak — Power Cost 10/s → 5/s

The Photoelectric Cloak's active power draw is halved from 10/s to 5/s. This partially reverses the significant power cost increase introduced in Riven Tides patch 1.26.0 (which raised it from 2.5/s to 10/s). The Cloak remains substantially more expensive than its pre-1.26.0 state — the weight of 3 and the much higher power draw than the original 2.5/s are still in place — but the 5/s cost makes sustained cloaking meaningfully more viable than the 10/s version allowed.

Change

ARC Vision & Sound Perception Refined

ARC detection behavior receives targeted tuning. Vision through bushes and smoke is more granular: ARCs now detect players more easily at the edges of cover, but deep foliage provides better concealment than before. Sound perception in outdoor spaces is improved, while indoor detection sensitivity is reduced. Separately, ARCs are now less perceptive toward newly-spawned Raiders — reducing early deaths from instant detection after loading in.

Change

Firefly — Flame Application Matches Visuals

Fire application from the Firefly now aligns with its visible flame animations. Brief grazing hits from the edge of flames are less punishing than before — damage will more accurately reflect whether you're truly caught in the fire.

Change

Rocketeer — Simultaneous Missile Spread Improved

Multiple simultaneous missiles from the Rocketeer now consistently spread over a larger area. This reduces the chance of a single burst delivering all its damage to one spot — making the Rocketeer's salvos more predictable to dodge and spread across larger zones.

Buff

Raider Mechanics — Stun Immunity & Fire Buffering

Two quality-of-life improvements to Raider movement and combat. First, Raiders are now immune to stuns while entering a Raider Hatch — closing an unfair window where a stun at hatch entry could leave you completely exposed. Second, fire input now buffers correctly during dodge rolls and climbing, so shots queued during those animations will register when the action completes rather than being dropped.

ARC Improvements

Fix

Queen & Matriarch — Obstacle Navigation Improved

The Queen and Matriarch now more reliably step over obstacles rather than walking through them. This addresses inconsistent behavior that could cause unexpected knockback when the bosses clipped through environmental geometry near the player.

Fix

ARC Turbine — Multiple Fixes

Several Riven Tides-specific Turbine issues are resolved: invisible leg geometry at certain camera angles, improved leg angle-finding and landing positioning for more consistent grounding, visual clipping mitigated, and the erratic ping marker behavior when entering a Turbine is corrected. A remaining known issue (Leaper jumping through the Turbine) is tracked below.

Fix

General ARC Fixes

Stuck flying ARC — fixed units getting trapped mid-flight and becoming stationary
Unexpected spawn locations — ARCs no longer appear in incorrect or out-of-bounds positions
ARC Turbine interior burns — increased odds of receiving burn debuff from Turbine interior exposure

Bug Fixes

20+ fixes across gameplay, animation, audio, maps, UI, social, and utility systems.

Gameplay

Teleportation on destroyed ARC parts — players no longer get teleported when standing on parts as they break
Downed players out of bounds — knocked players can no longer slide or move outside map boundaries
Character floating on mid-air disconnect — disconnecting while airborne no longer leaves a floating character
Expedition timer display — timer duration now shows the correct value

Items & Utility

Agave Juice Quick Move — now sends to available Quick Use slots instead of the Backpack
Free loadout Augment sell price — 100 → 660 coins
Trigger 'Nade delay — removed the unintended delay that appeared after cancelling a throw
Grenade throw cancellation — cancellation no longer prevented in edge cases
Pulse Mine / Gas Mine — cancelling placement no longer consumes the item
Zipline prompt missing at close range — "Use Zipline" prompt now appears correctly
Vaulting while ascending — vault no longer triggers when moving upward or standing on an active Powered Descender
Surge Coil friendly damage — now correctly damages the placer's teammates as intended

Animation

Cloth physics — updated for more natural movement across character models
ARC weapon rotation — snapping and lag in weapon rotation animations resolved
Item clipping into Field Crates — items picked up with gadgets no longer clip inside crate geometry
Metal Detector inspect animation — fixed broken animation during item inspection

Audio

Damage-taken audio lowering — reduced volume reduction effect when taking hits
Bastion / Bombardier target switch sounds — distinct audio cues added when these heavy ARCs switch targets
Footstep directionality — comb filtering added to footstep audio for improved distance, elevation, and directional clarity
Binaural height audio — improved distinction between sounds above and below the player
Voice chat on console — fixed voice chat failing when opening the console UI on PS5/Xbox

Maps

General — low-res textures, spray paint decals, and misaligned walls in tunnel/highway areas corrected
Dark vent material shading — vent visibility improved in dim areas
Riven Tides — balcony clipping into hotel doorway, floating objects, rope visual/physics issues, misaligned hotel lobby balcony, and missing collision at Room 207 all fixed
Stella Montis — environment texture and collision polish

Social & UI

Player blocking after reporting — blocking option is now available immediately after reporting a player
End of Round squad visibility — squad members are now visible whether they extracted or not
Squad nameplates — reporting, muting, and blocking interactions now available via squad member nameplates
Immediate squad leave — squad leave option available in the tunnel sequence without waiting
Crash Mat tooltip — tooltip now shows safe fall height information
Deployable preview — occluded portions of deployable placement previews now show with striped overlay
Matchmaking cancellation on console — fixed matchmaking cancelling when opening the system console menu on PS5/Xbox during queue
Stuck loading screen — fixed edge case where the loading screen would not proceed
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Anti-Cheat: Denuvo Rolling Out

New

Denuvo Anti-Cheat — Limited Rollout Starting May 19

Denuvo Anti-Cheat begins a limited rollout to a subset of PC players starting May 19, expanding after monitoring. Embark confirms there is no DRM implementation and that performance impact is expected to be minimal. It operates alongside the existing Anybrain system to strengthen the overall anti-cheat posture.

Known Issues at Launch

Embark has flagged these as unresolved at the time of release:

Opening console menu on PS5/Xbox during matchmaking cancels matchmaking
Sandveil outfit scarf appears stretched with long hairstyles clipping
Players can fall from the map near Pilgrim Peak's building wall
"Successful Extraction" music plays in the background when the new Trader Introduction video is shown after returning to the main menu
Characters in the Squad Walk screen may fail to appear
Dolabra deals no damage to training dummies on the Practice Range
Pause on Augment's Regen Effect fails after player revival
Trigger 'Nade throw animation may fail if attempting detonation immediately after the throw
Localization issues across UI — missing text in some settings and loading screen quotes
Rare customization screen purchase failures (reopening the screen resolves)
Firefly may disappear after going idle and drop an incendiary grenade
Shredders float to ceiling in some Hidden Bunker rooms
Player animations broken when interrupting a Baron Husk search
Leaper can jump through the ARC Turbine
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