Patch 1.13.0
Solo vs Squads matchmaking, the Trophy Display Project, Bird City map condition, party system improvements, enemy balance changes, and extensive bug fixes.
New Features & Content
Solo vs Squads
A new matchmaking option for experienced, highly skilled players who enjoy PvP. Go in alone against full squads for the ultimate test of skill.
- Requires Level 40+ to unlock
- +20% bonus XP on both successful extract and defeat
- Separate matchmaking queue
Trophy Display Project
A new long-term progression system that requires hunting ARC groups. Build out a 5-step Display Case and earn exclusive rewards.
- 5-step Display Case buildout (similar to Candleberry Project)
- Rewards: blueprints, Raider Tokens, Howl emote, guitar, 300,000 Coins
- No fixed end date - unaffected by Expedition resets
Bird City - Buried City Condition
A permanent map condition that cycles weekly on the Buried City map. Flocks of birds have moved in, building nests in empty chimneys.
- Increased bird traps and ziplines
- More flying ARC encounters
- Increased rooftop combat opportunities
- Cycles weekly as a permanent condition
Other New Content
- 2 new Epic Augment types
- 7 new quests added
- Guitar now purchasable (musical puzzle removed from Buried City)
Gameplay & Quality of Life
Party System Improvements
- New Open party option for seamless friend joining, even mid-round
- New Squad invites expanded to all squadmates, not just leader
- New Discord friend integration for party invites
Input & Controls
- New Gamepad button rebinding added
- New Mouse smoothing option introduced
- Fix Aim assist consistency across framerates fixed
Technical & Anti-Cheat
- Fix Voice chat cutting issues resolved
- Fix Network connection responsiveness improved
- Fix Framerate input registration above 30fps fixed
- New Stream snipe mitigation matchmaking delay option
- New Three-strike progressive ban system (30 days, 60 days, permaban)
Enemy Balance Changes
Several ARC enemies received adjustments in this patch, with notable changes to how players interact with Ticks and improvements to Leaper behavior.
Tick
CounterplayWhen grabbed by a Tick, players now have a brief window where they can dodge-roll to remove the Tick. This adds a skill-based counterplay mechanic to what was previously an unavoidable damage-over-time scenario.
Leaper
BuffLeaper is now better at walking when it loses its legs. Previously, destroying a Leaper's legs severely limited its mobility. It can now continue to pursue raiders more effectively even when damaged.
Shredder
FixDead Shredders are now properly labelled as scavengeable when pinged. This quality-of-life fix makes it easier for squads to identify loot opportunities.
Snitch
FixFixed abort behavior with Lure Grenades. Snitches will no longer make noise after they are destroyed, preventing false alarm situations.
Spotter
FixFixed an issue where Spotters would follow players into buildings and get stuck. They will now properly disengage when players enter indoor areas.
Loot & Economy Adjustments
Map-Specific Changes
Stella Montis
- Fix Seed Vault extraction glitch fixed
- Fix 40 stuck locations remedied
- Fix Bastion out-of-bounds fixes
- Change Loot redistribution across the map
- Change Night Raid lighting updates
Dam Battlegrounds
- Fix Cliff geometry fixes
- Fix Elevator collision fixes
- Fix Pattern House collision fixes
- Fix Water Treatment exploit patched
Buried City
- Fix Invisible walls removed
- Change Musical puzzle removed (guitar now purchasable)
Acceria Spaceport
- Fix Floating object fixes
- Change ARC spawn adjustments
Additional Bug Fixes
- Fix Zipline anchor positioning on moving platforms corrected
- Fix Framerate input registration above 30fps fixed
- Fix Voice chat cutting issues resolved
- Fix Network connection responsiveness improved
Known Issues
- Known Solo vs Squads notification missing at level 40
- Known Raider Token cosmetics display inconsistency
- Known Marco helmet variant preview issues
- Known Occasional missing skill point rewards