Filter by Type

Ground
Unarmored
Rollbot

Rollbot

Low

A fast, spherical robot that rolls around shooting lasers. Can surprise unprepared Raiders with its mobility.

Weakness

Light ammo effective

Ground
Unarmored
Pop

Pop

Low

Small rolling robots that roll towards raiders and tase them upon contact.

Weakness

Light ammo

Ground
Unarmored
Fireball

Fireball

Low

Bigger than Pops, they roll towards Raiders and once nearby open up and spew fire.

Weakness

Distance and light ammo

Ground
Unarmored
Tick

Tick

Medium

Spider-like ARC enemy that roam building interiors. Very quick and agile, will jump on you and attach itself dealing damage over time.

Weakness

Melee weapons, quick reflexes

Detection

High vision in buildings

Aerial
Unarmored
Wasp

Wasp

Low

The most basic general foe encountered frequently when exploring. Gun-equipped drones that crash immediately after losing two rotors.

Weakness

Focus fire on thrusters

Detection

45-degree narrow cone

Aerial
Armored
Hornet

Hornet

Medium

Taser quadcopters that present more challenge with their stunning attacks. A flying drone with 2 armored rotors on the front and 2 unarmored on the back.

Weakness

Heavy ammo on front rotors, back rotors unarmored

Detection

45-degree narrow cone

Aerial
Unarmored
Snitch

Snitch

High

Aerial scout that can alert nearby foes. An unarmed reconnaissance drone that floats high above the battlefield, constantly scanning for raiders with enhanced hearing.

Weakness

Immediate elimination

Detection

Enhanced hearing - detects gunfire from long range

Aerial
Armored
Rocketeer

Rocketeer

High

A large flying robot that shoots rockets. Extremely deadly and will deny you from staying in one spot.

Weakness

Heavy ammo

Heavy
Armored
Bastion

Bastion

High

Massive, crab-like machines that are slow but devastating. Capable of shredding shields and dealing massive damage with heavy attacks.

Weakness

Yellow spots on leg joints, yellow canister on backside

Detection

45-degree narrow cone

Heavy
Armored
Leaper

Leaper

High

Excels at jumping to quickly close distance and attack. A four-legged robot that jumps onto raiders and can unleash short-range shockwaves.

Weakness

Legs and face weak points

Detection

45-degree narrow cone

Heavy
Armored
Bombardier

Bombardier

Extreme

Heavy artillery unit resembling a Bastion but equipped with devastating long-range mortar capabilities. Accompanied by Spotter drones that dramatically improve targeting accuracy.

Weakness

Destroy Spotter drones first, yellow leg joints

Detection

Enhanced by Spotter drones

Support
Armored
Turret

Turret

Medium

Found in various rooms. Scans with blue light that turns red when locked onto you, delivering stream of bullets.

Weakness

Heavy ammo, flanking

Detection

Blue scanning light, red when locked on

Support
Armored
Sentinel

Sentinel

High

Stationary long-range sniper ARC identifiable by a laser that targets players before firing a heavy, piercing single shot.

Weakness

Cover and flanking

Detection

Targeting laser visible before shot

Support
Unarmored
ARC Probe

ARC Probe

Medium

Land from the sky with a loud beeping sound. Can be breached and looted. Emit a loud siren once breach has started.

Weakness

Timed breaching

Boss
Armored
Queen

Queen

Extreme

The largest and most formidable ARC in the game. This colossal war machine only appears during Harvester events and can obliterate entire squads with devastating area attacks.

Weakness

Yellow leg joints (requires destroying leg armor first), top of head when firing laser

Detection

Wide area awareness

Boss
Armored
Matriarch

Matriarch

Extreme

An imposing ARC machine that makes the Queen look friendly. Found during a specific map condition on Spaceport. Her children seem hell-bent on keeping her from harm.

Weakness

Energy shield can be destroyed